
NecrodualityĮven though it doesn’t technically qualify, I’m still including Necroduality for two reasons. To top it all off you also get all those sweet, sweet enter-the-battlefield triggers. You can cast this on yourself, instantly doubling the creatures you control, or you can cast it on an opponent, creating tokens of their creatures that you can then populate with cards like Adrix and Nev, Twincasters or Druid’s Deliverance. It creates a copy of each creature the target player controls.

Best Blue Token Doublers Clone LegionĬlone Legion is a star for its versatility. Tapping down your entire board isn’t even much of a risk considering you’re replacing those blockers with angels. While it doesn’t double the specific token type you control, 4/4 flyers are useful enough. This card could be considered a bit of a stretch since non-token creatures count towards it’s “count” when it’s cast, but I’d consider that an upside! Devout Invocationĭevout Invocation taps any number of your creatures to create a 4/4 flying angel token for each creature tapped. Since you can cast it again in your next upkeep (and assuming those original Kor stuck around) you potentially triple the number of creatures you control. One of the original rebound cards from Rise of the Eldrazi, Nomads’ Assembly creates a 1/1 Kor token for each creature you already control.

The card has yet to be reprinted and sits at a hefty price. This was the first card white had with token doubler effects and it made quite the splash on its release with Amonkhet. Green has what I consider the “gold standard” for token doublers: Parallel Lives and Second Harvest for permanents and non-permanents respectively.Īrmed with these parameters, it’s time to take a look at some of the best token doublers in the game! Best White Token Doublers Anointed ProcessionĪnointed Procession is white’s Parallel Lives. Green is unsurprisingly the best at token generation and token doubling, and many of the multicolor doublers include green. Most of them come with a stipulation of some sort, like only doubling the number of tokens of a specific creature type, but the most powerful cards don’t. Some are instants or sorceries that duplicate your creatures, some are permanents that activate to double your tokens, and some have static effects to permanently increase the number of tokens any other effect creates. There are a few different types of cards that fit that description. Token doublers are any card with an effect that nets you twice as many creatures after it (or its ability) resolves. So, we can't answer which would be best for you, since we don't know your group's dynamics.Elven Ambush | Illustration by Chris Seaman However, since your playing in a causal group game, your group's dynamics has more to do with what you should do. You play it, and your guys you have been casting all game (since your playing a fast agro deck) instantly get bigger. Don't play your guys 'till after its in play, and lose to the deck that IS, or play it after you play your guys, making its effect weaker.Ĭoat of Arms (while it does cost more) does not give you a bad choice. If you WAIT 'till after you have played the Door to play your creatures, the faster agro deck will have rolled you over. So, when the Door is played, many of the creatures you could be using to activate it are already in play. The problem with Door of Destinies is that if your playing a creature deck, you should have already cast a lot of your guys by turn 4.

I think this card is better than Coat of Arms because it costs less and you don't risk giving your opponent an edge.
